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Doom 64 (Europe)

Nintendo 64
🇬🇧
Reviewed in
1997
82
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✪ Reviewed on January 11, 2025
76

An N64-exclusive Doom rebuilt on a new engine. The tone runs much more oppressive and atmospheric than the PC entries, the labyrinthine levels reward exploration and the dark palette pays off in full. A genuine reinterpretation, long underrated, that deserves every bit of its renewed attention.

Your verdict
Category
First-Person Shooter 1 player 16+ Split screen
Description
Nintendo 64-exclusive Doom entry featuring all-new labyrinthine levels, an enhanced engine, and a darker, more oppressive atmosphere. Published by Midway, released in 1997 in Europe, North America, and Japan. Thirty-two original levels, new weapons including the Unmaker, and an unsettling ambient soundtrack.

Doom 64 review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
1/5
Story
"Anecdotal"
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Engaging"
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾0,01 GB 📅06/06/1997
Published by Midway

Doom 64 (N64) price, value & rarity

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Collector interest

European June 1997 pressing, which inherits the Rev 1 code and proposes a more sober redrawn PAL cover that removes the hellish iconography deemed too violent for the PAL market. The cartridge also ships with a multilingual manual fully translating weapons and demons. Modest at the time, the PAL Doom 64 is now a rare reference for European Midway enthusiasts.

An underrated gem

Far from a mere port, this exclusive entry reinvents Doom with brand-new levels, a markedly darker mood and a presentation built for the console. Released in the shadow of the era's hits, it was long snubbed by PC purists. Reappraised since, it stands out as an oppressive nightmare that fans of old-school FPS will adore.

Is Doom 64 still worth playing in 2026?

Doom 64 is far more than a port: an exclusive entry rebuilt on a new engine, more oppressive and atmospheric than its PC ancestors. Labyrinthine levels push exploration, the dark palette pays off and the sound design pushes dread to the front. The shooting stays precise and the absence of recycled, chatty enemies deepens the isolation. Long underestimated, the game was rediscovered through recent remasters and deserves real attention today. For fans of classic FPS with strong mood, this remains a strongly recommended detour worth a long, careful run.

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