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Dragon Quest II - Akuryou no Kamigami (Japan)

NES / Famicom
🇯🇵
Reviewed in
1987
88
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✪ Reviewed on January 6, 2026
84

The sequel introduces the hero party and a broader quest. Already richer and more varied than the first. A great step forward that establishes the series formula. Still playable and enjoyable.

Your verdict
Category
RPG 1 player 7+
Description
Dragon Quest sequel with three heroes exploring a larger world to defeat the evil gods. Published by Enix, released in Japan in 1987. Three heroes with complementary strengths, expanded Alefgard world, new spells and equipment and more complex dungeons. Second Dragon Quest, pioneer of multiplayer RPG on Famicom.

Dragon Quest II - Akuryou no Kamigami review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
3/5
Story
"Solid"
Widening its world, the sequel enriches Koichi Sugiyama's palette with broader adventure themes and a famous overworld piece of melancholy grace. The music accompanies the three heroes' journey with constant nobility. This symphonic elegance, faithful to the budding tradition, leaves a lasting mark.
Gameplay
"Solid"
Fun
"Mild"
Difficulty
"Balanced"
Technical info
💾0,09 MB 📅26/01/1987
Published by Enix

Dragon Quest II - Akuryou no Kamigami (NES) price, value & rarity

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Collector interest

A cult Famicom Enix sequel that consolidated the Dragon Quest formula. The Japanese cart stays accessible, but boxed CIB with cardboard sleeve and illustrated manual is rarer in clean condition than the first entry, victim of heavy fan use at the time. The Japanese cote is stable and climbing thanks to foreign demand for the unremastered original, noticeably different from the mobile ports.

Is Dragon Quest II - Akuryou no Kamigami still worth playing in 2026?

Dragon Quest II, released in the West as Dragon Warrior II, introduces a party of heroes and a more expansive quest. Already noticeably richer and more varied than the first, the title sets the series formula with three complementary characters, a wider world and a more ambitious magic system. Pacing stays slow by modern standards, but progression satisfies and the endgame asks for genuine mastery. Still a deeply interesting step to know today.

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