Foundational open world RPG of the modern generation, Xbox port of the PC original. Unparalleled total freedom, fascinating Vvardenfell world, extraordinarily rich quests. Writing and lore of rare depth. An RPG monument that must be played.
Your verdict
Category
RPG1 player16+
Description
Released as a prisoner on the island of Vvardenfell, the player forges their own destiny in a vast open world of unique cultures and landscapes. Published by Bethesda Softworks, released in 2002 in the United States and Europe. A landmark open-world RPG with hundreds of quests, 27 evolving skills, guilds to join, over 300 spells, and total freedom in character development.
Elder Scrolls III, The - Morrowind review
4/5
Art direction
★★★★★
"Striking"
MAX
Music
★★★★★
"Legendary"
MAX
Story
★★★★★
"Masterful"
Signed by Jeremy Soule, the music wraps the open world in a broad, contemplative orchestra, from the peaceful exploration theme to the epic "Dragonborn" choir. Each horizon breathes freedom and wonder, carrying the adventure without ever tiring. This symphonic breadth, timeless, remains a benchmark of the genre.
A prisoner freed to fulfil an obscure prophecy, an outsider discovers a volcanic island of strange and fascinating cultures. A sandbox of rare depth, the tale leaves the player to untangle myth, politics and religion alone. Its radical freedom and disorienting universe made it a monument of the Western RPG.
Gameplay
"Excellent"
Fun
"Pleasant"
Addictiveness
"Obsessive"
Landing on a strange island and combing every cave, guild, or ruin without a single arrow to guide your steps sets up a dizzying freedom of exploration where every nook promises an item or a quest. Building your character as you please constantly renews the urge to push on. The dice-based combat and austere interface put some off, but this boundless immersion keeps a rare grip.
Difficulty
"Difficult"
Lifespan
"Massive"
Set loose on Vvardenfell, you wander an open world so dense that dozens of hours slip by before the main story even matters. Hundreds of quests, rival guilds to climb, 27 evolving skills and hundreds of spells and hidden dungeons keep every session branching outward. That total freedom of progression, with no arrow to follow, is exactly why it endures as a benchmark of immersion.
Technical info
💾5,7 GB📅07/06/2002
Published by Bethesda Softworks
Elder Scrolls III, The - Morrowind (Xbox) price, value & rarity
A Bethesda open-world RPG that stunned with its freedom and the density of its island of Vvardenfell, a genre milestone brought to the original Xbox with ambition rare for the console. Its collecting interest lies in this status as a founding work of the modern Western RPG rather than scarcity, the run having stayed strong. A reference piece for fans of open role-playing.
Is Elder Scrolls III, The - Morrowind still worth playing in 2026?
Released in 2002, this third Elder Scrolls remains one of the most singular role playing experiences ever published on consoles. The island of Vvardenfell imposes a rare sense of otherness through its flora, architecture and the writing of Dunmer cultures. The class system, the mix of melee and magic and the absence of fast travel beyond the silt strider network leave immense freedom. Controls show their age, combat feels notoriously weightless and quest reading demands patience and a notebook. A genuine reference for the genre and a strong recommendation for curious role playing fans and for collectors.