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End of Eternity (Japan / Asia)

Xbox 360
🇯🇵
Reviewed in
2010
82
✪ Reviewed on September 20, 2025
76

Resonance of Fate borrows a wholly unique mix of action and turn based combat around three characters performing spectacular gunplay. The steampunk story drifts, the vertical world fascinates, and the difficulty rewards perseverance.

Your verdict
Category
Action RPG 1 player 16+
Description
Action RPG by tri-Ace and Sega, Japan January 2010. Vashyron and partners Zephyr and Leanne hunt bounties in the infernal tower of Basel, a vertical city floating on a sea of clouds. Real-time combat with character synchronisation and tri-Attack combo, deep character backstories and baroque steampunk aesthetic. tri-Ace action RPG with unique atmosphere known in the West as Resonance of Fate.

End of Eternity review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
3/5
Story
"Solid"
Basel is a tower of gears: the city rises in platforms linked by visible cogs, and you move on a hexagonal map you color in yourself by laying tiles, gradually composing an abstract pattern. The three protagonists, cut like fashion models, change outfits piece by piece, and that sartorial care cuts against a world of metal and steam.
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Massive"
Climbing the vertical tower of Basel means facing battle after battle floor by floor, syncing Vashyron, Zephyr and Leanne to chain tri-Attacks. Beyond the baroque steampunk tale, optimising weapons, mastering the energy system and chasing optional encounters drive you to comb every level. This demanding tri-Ace RPG earned a cult reputation among lovers of technical combat.
Technical info
💾6,8 GB 📅28/01/2010
Published by Sega

End of Eternity (Xbox 360) price, value & rarity

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Collector interest

The Japanese version of the tri-Ace JRPG known in the West as Resonance of Fate, End of Eternity charms with its acrobatic gunplay combat system and steampunk universe. Kept to Japan and Asia in a rare release, it appeals to fans wanting the original of a cult title under its local name. Its interest combines this singularity and this regional scarcity.

An underrated gem

Released in the shadow of Final Fantasy XIII, this tri-Ace RPG offers one of the most original combat systems of the genre: a ballet of acrobatics and choreographed gunfights with disorienting depth. Its steep learning curve put people off. But its steampunk world and exhilarating mechanics make it a treasure for patient strategists.

Is End of Eternity still worth playing in 2026?

Known in the West as Resonance of Fate and released in 2010 on Xbox 360, tri-Ace's End of Eternity offers a Japanese role playing game with a unique combat system built on firearms and acrobatic choreography. The mechanism of direct and indirect damage, and the cinematic leaps to riddle enemies with bullets, demand real learning but offer a rare satisfaction. The vertical steampunk world of Basel and the polished aesthetic appeal. The entry curve is steep and the world barely guided. But the depth rewards. For fans of atypical, demanding Japanese role playing, this cult title keeps a distinctive appeal today.

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