Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (Japan)
Super Nintendo (SNES)
🇯🇵
Reviewed in 1995
82
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✪ Reviewed on July 16, 2025
74
A shorter, more tactical Goemon spin off, nicely crafted. Not the series peak but a pleasant variation for fans.
Your verdict
Category
Action Adventure2 players7+
Description
Fourth Ganbare Goemon featuring Yae the kunoichi as a new playable character. Published by Konami, released in Japan in 1995. Four playable characters including Yae with her guns and mermaid transformation, colorful and festive levels, titanic bosses and zany humor. Fourth Goemon series entry on Super Famicom.
Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake review
MAX
Art direction
★★★★★
"Iconic"
MAX
Music
★★★★★
"Legendary"
3/5
Story
★★★★★
"Solid"
An Edo Japan reinvented with humour, vivid colours and settings teeming with zany detail: Konami unfurls a warm, witty whimsy. The roundness of the design and the vividness of the hues overflow with charm. This art direction, polished and joyful, illustrates all the inimitable whimsy of the series.
Blending tradition and whimsy, Konami's music accompanies the adventures of Yae and her companions with festive themes as rousing as they are inventive. Flutes, percussion and pop nods weave a joyful, singular atmosphere. This sonic generosity, faithful to the series' spirit, charms to the last note.
Gameplay
"Excellent"
Fun
"From the very first seconds"
As unclassifiable as ever, this entry blends platforming, exploration and a streak of typically Goemon madness, right up to memorable giant robot battles. The offbeat humour and the wealth of situations keep curiosity constant. Colourful, generous and full of whimsy, it distils a good-natured pleasure best savoured two-player, never taking itself seriously.
Addictiveness
"Obsessive"
Blending an adventurous board, mini-games and battles gives this Goemon a festive rhythm where one challenge follows another before you see it coming. Uncovering a secret, winning a contest or pushing the story forward keeps reviving the urge to continue, especially with friends. Uneven and chatty, it still carries an infectious whimsy that grips you for the long haul.
Difficulty
"Balanced"
Lifespan
"Long"
Technical info
💾2,1 MB📅22/12/1995
Published by Konami
Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake (SNES) price, value & rarity
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
The fourth and final Super Famicom Goemon by Konami in 1995, Japan-exclusive, released at the very end of the SFC cycle with a drastically short print. The cart is culturally important as Goemon's farewell to 16-bit, and the Rev 1 fixes several notable bugs. Intact boxed CIB with cardboard sleeve and illustrated Konami manual is one of the hardest targets for closing out the SFC Goemon sub-collection, and the cote climbs hard.
Is Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake still worth playing in 2026?
Ganbare Goemon Kirakira Douchuu - Boku ga Dancer ni Natta Wake closes the SFC series with a shorter, more tactical fifth chapter, namely a partial return to pure platforming and typically offbeat rhythm dance segments. The staging is less wild than Goemon 2 and 3 but stays tasty. Not the saga peak, but a sympathetic variation for fans. The game stayed Japanese with a fan translation available. Recommended to Goemon completionists.