Action game in the Deception vein where the player sets traps for invading enemies in a castle. Designing and triggering combined traps offers some creativity. Hard to access and little known outside Japan, it is a niche title for genre enthusiasts.
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Category
Action1 player16+
Description
A Japanese Tecmo and Spike sequel released in 2002, the second entry in the Deception branch subtitled "Dark Illusion." Players take on a cursed princess defending her dungeon by laying combinable traps (spikes, oil tiles, fans…) on intruders. Tecmo's signature trap-action, darker than ever.
Kagero II - Dark Illusion review
3/5
Art direction
★★★★★
"Polished"
3/5
Music
★★★★★
"Memorable"
3/5
Story
★★★★★
"Solid"
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾1,1 GB📅30/09/2004
Published by Tecmo
Kagero II - Dark Illusion (PS2) price, value & rarity
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
The Japanese and Asian edition of Kagero II Dark Illusion, a Tecmo and Spike sequel in the Deception branch, in which a cursed princess defends her dungeon by combining traps. This singular trap-game formula, with no real equivalent, earns it a niche cult status among fans. Desirability blends the originality of the mechanic with the scarcity of this regional run, uncommon in good condition.