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Mega Man X (Europe)

Super Nintendo (SNES)
🇬🇧
Reviewed in
1994
95
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✪ Reviewed on July 22, 2023
88

Mega Man X is a thunderclap, blending snappy 2D action and power rich progression. Cult soundtrack, unbeatable level design.

Your verdict
Category
Action 1 player 7+
Description
Action platformer with X, the new Mega Man, battling rebel Mavericks in the far future. Published by Capcom, released in Europe in 1994. Charged shot system, dash and wall-climbing, upgradeable armor and exceptionally designed Maverick bosses. Absolute masterpiece of Capcom's Super Nintendo platformer.

Mega Man X review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
2/5
Story
"Classic"
Snappy sprites, a futuristic hero and colourful settings of frenzied action: the X series unfurls a lively, dynamic science-fiction aesthetic. The fluidity of the movements and the perfect readability overflow with energy. This visual direction, sleek and polished, illustrates all of Capcom's know-how in 2D.
Difficulty
"Difficult"
Lifespan
"Average"
Technical info
💾0,89 MB 📅25/01/1994
Published by Capcom

Mega Man X (SNES) price, value & rarity

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Collector interest

The European PAL SNES edition of the 1993 Capcom Mega Man X, a decisive transition of the Rockman line into a new narrative era. The PAL cart is rarer than the US version, and PAL boxed CIB in the original cardboard box is one of the most expensive and identifiable Capcom SNES PAL titles, structuring for any European Mega Man collection. The cote climbs hard, sustained by physical scarcity and by the canonical status of the episode.

Memorable bosses

A snappy reinvention of the series, this first X episode confronts the player with animal Mavericks whose weakness can be guessed and then chained, stolen weapon in hand. Dash, wall jump and armor upgrades multiply mobility against quick bosses, up to the duels with Vile and Sigma. A reinvented design, demanding patterns and a sense of growing power make it a genre benchmark.

Is Mega Man X still worth playing in 2026?

Mega Man X remains one of the SFC's biggest thunderclaps, namely a Mega Man reinvented for 16 bit with wall jumps, dashes and weapons unlocked on the Mavericks in a player chosen order. The fluid play, the neon pixel art and the Setsuo Yamamoto soundtrack form a very striking whole. Replay value is strong thanks to upgrades hidden in each stage. An absolute recommendation for anyone who loves 2D action, and an excellent entry point into the X subseries.

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