Megaman Battle Network 4 Red Sun on GBA. Same structure as Blue Moon with different bosses. The tournament format loses charm at this point. For fans who want to play everything in the saga.
Your verdict
Category
Action RPG1 player7+
Description
Mega Man Battle Network 4 Red Sun action RPG by Capcom, published in the United States in October 2004. Lan competes in the World Three tournament with exclusive Red Sun Net Navis. Corruptive Dark Chips with risk-reward, Soul Union system and link cable trading with Blue Moon version.
Megaman - Battle Network 4 - Red Sun review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
3/5
Story
★★★★★
"Solid"
Gameplay
"Solid"
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Massive"
Climbing the World Three tournament doubles as a hunt for Red Sun-exclusive Net Navis and deep experimentation with Soul Unisons, where Dark Chips force double-edged tactical calls. Completing your collection runs through link-cable trades with Blue Moon, multiplying the playtime. This generosity in customization and fusion explains the lasting attachment fans feel toward this entry years later.
Technical info
💾4,1 MB📅29/06/2004
Published by Capcom
Megaman - Battle Network 4 - Red Sun (GBA) price, value & rarity
The NTSC Red Sun release targets the North American market, where Battle Network enjoyed a wider fanbase through the concurrent MegaMan NT Warrior anime. That footing explains deeper baseline demand than in Europe, and the Red Sun version is collected alongside Blue Moon for the Navis and Dark Chips that differ between the two carts. Value driven by North American completists of the saga.