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Phantom Brave - 2-shuume Hajimemashita. (Japan)

PlayStation 2
🇯🇵
Reviewed in
2006
82
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✪ Reviewed on September 12, 2024
76

2-shuume Hajimemashita is the expanded Japanese cut of Phantom Brave, with extra content and tweaked balance. For NIS devotees this is the fullest version available.

Your verdict
Category
Tactics 1 player 12+
Description
An expanded Japanese reissue by Nippon Ichi released in 2006, subtitled "2-shuume Hajimemashita" ("second playthrough, at your service"). Includes the original Phantom Brave plus new dungeons (Adell and Rozalin from Disgaea 2 as bonus characters), a new epilogue quest and balance adjustments. The definitive Japanese version.

Phantom Brave - 2-shuume Hajimemashita. review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
4/5
Story
"Captivating"
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Technical info
💾0,46 GB 📅23/03/2006
Published by Nippon Ichi Software

Phantom Brave - 2-shuume Hajimemashita. (PS2) price, value & rarity

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Collector interest

The enriched Japanese re-release of Phantom Brave, subtitled 2-shuume Hajimemashita, which adds scenarios and tweaks and stayed confined to the Japanese market. Its appeal lies in this regional exclusivity coupled with its status as the most complete version of the Nippon Ichi tactical, never ported as such to the West. A sharp target for collectors importing the house's variants.

An underrated gem

Nippon Ichi swept aside the tactical RPG's traditional grid here for a free-placement system and characters summoned from the scenery. Its disorienting approach and modest presentation confined it to a small audience. Behind an abyssal difficulty for completionists hides a bittersweet tale and a system of unsuspected richness.

Is Phantom Brave - 2-shuume Hajimemashita. still worth playing in 2026?

Released in 2006 on PS2, this enriched Japanese re-release of Phantom Brave, subtitled 2-shuume Hajimemashita, adds scenarios, characters and adjustments for a second adventure. Nippon Ichi's project upends the grid tactical RPG with free movement across the field, no tiles. Young Marona, able to summon spirits by binding them to objects, unfolds an original and deep combat mechanic. The bittersweet writing moves through its sincerity. The depth of the progression borders on excess. A singular gem, recommended for fans of strategy and of moving stories.

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