Ratchet & Clank 2 is the Japanese name for Going Commando. Same arsenal carnival, same lively planets and the same astonishing flow. A peak of the genre on the pad.
Your verdict
Category
Action Adventure1 player7+
Description
An Insomniac Games and Sony SCEA sequel released in 2003 (Europe, Australia), the second entry titled Ratchet & Clank 2 in Europe. Ratchet and Clank are hired by the MegaCorp megacorporation to recover a stolen prototype. 40+ weapons with experience levels and an arena gladiator mode. Same content as Going Commando US in a European localization.
Ratchet & Clank 2 review
MAX
Art direction
★★★★★
"Iconic"
4/5
Music
★★★★★
"Excellent"
3/5
Story
★★★★★
"Solid"
A colourful sci-fi universe worthy of a playable Pixar, zany weapons and varied planets bathed in light: everything overflows with graphic inventiveness. The roundness of the design and the technical fluidity compose a joyful, warm world. This visual generosity, polished and unbridled, showcases all of Insomniac's know-how.
Gameplay
"Excellent"
Fun
"From the very first seconds"
The sequel swells everything: an even more lunatic arsenal, larger planets and varied sequences that never let the pace drop. Upgrading your weapons by using them pushes you to try everything, in constant glee. The humour, the inventiveness and the pinpoint handling work wonders. Richer and crazier, a peak of action-platforming.
Addictiveness
"Obsessive"
Fleshing out the delirious arsenal with an experience system that evolves each weapon through use clearly deepens the series' progression loop. Gathering bolts, upgrading your gear and unlocking the next gadget keeps reviving the urge to push on. The formula stays close to the first, but this rise in power and this variety of action keep a stubborn hold.
Difficulty
"Balanced"
Lifespan
"Massive"
Travelling from planet to planet with wacky weapons unfolds an action-adventure brimming with gadgets, challenges and secrets to ferret out. The main quest is doubled by arenas, upgrades to unlock and a new game+ that pushes you to start over. That wealth of content, true to the series, earns the title a stubborn reputation as a polished adventure.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
The European localization of Going Commando, sold as number 2 in the PAL naming. Printed widely for the large European market, this pressing stays common and affordable, with no scarcity of its own. Its one distinctive draw is the title divergence from America, a detail mainly of interest to those wanting to line up regional covers of one trilogy on the shelf.
Is Ratchet & Clank 2 still worth playing in 2026?
Released in 2003 on PS2, Insomniac's project remarkably refines the formula of the first entry. The arsenal gains weapons that now level up with use, adding a jubilant layer of progression. Armour upgrades, arena challenges and ship sections diversify the pace. The colourful art direction and the humour keep all their shine, and the handling gains comfort. A few forced sequences break the tempo a little. A richer and better paced sequel, recommended for fans of action platforming and of inventive gunplay that keeps surprising.