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Renegade (USA)

NES / Famicom
🇬🇧
Reviewed in
1988
82
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✪ Reviewed on July 26, 2023
76

The western beat'em up version of Kunio-kun on NES. Street brawls, direct combat mechanics. Less fun than the Japanese versions but foundational to the beat'em up genre in the West.

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Category
Beat-'Em-Up 2 players 12+ Co-op
Description
Beat-'em-up featuring Kunio-kun liberating his friends in the streets of Tokyo, American version. Published by Technos Japan, released in the USA in 1990. Kunio in side-scrolling view with punches and special techniques, urban open world and shops and technique learning. American version of Downtown Nekketsu Monogatari on NES.

Renegade review

4/5
Art direction
"Striking"
3/5
Music
"Memorable"
1/5
Story
"Anecdotal"
Gameplay
"Solid"
Fun
"From the very first minutes"
Addictiveness
"Engaging"
Difficulty
"Difficult"
Lifespan
"Short"
Technical info
💾0,07 MB 📅01/07/1988
Published by Taito

Renegade (NES) price, value & rarity

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Collector interest

The US NES localisation of 'Nekketsu Kouha Kunio-kun', rebadged for the Western market by stripping the Japanese school references in favour of a generic street hero. The loose grey US NES cart is accessible, but CIB in an intact box with manual has become a target for US Technos collectors who want to document the first Western translation of a Kunio-kun. The cote climbs steadily, distinct from the original Famicom version.

Better with friends

An ancestor of the neighborhood beat-'em-up, where you pummel gangs street by street in raw, direct clashes. With two, the teamwork is savored in the shared trek, but a hint of rivalry surfaces when you fight over a target or a blow goes astray. Rough around the edges yet terribly endearing, it lays a genre's foundations and restarts for the joy of clearing a block together.

Is Renegade still worth playing in 2026?

Renegade is the Western version of Nekketsu Kouha Kunio-kun, Technos's very first Kunio-kun. Street fights, direct combat mechanics, the title lays the foundations of the modern beat 'em up. Less fun than later Japanese saga entries, but foundational in the West and still satisfying for genre fans. The controls remain typical of their era. An essential step to know to grasp the origin of an entire genre.

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