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Shin Megami Tensei - Devil Children - Messiah Riser (Japan)

Game Boy Advance
🇯🇵
Reviewed in
2004
46
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✪ Reviewed on October 24, 2025
38

Shin Megami Tensei Devil Children Messiah Riser extends the franchise on GBA as strategy. Grid-based tactical combat, demon capture and fresh scenario. SRPG variant for Atlus fans.

Your verdict
Category
RPG 1 player 12+
Description
Devil Children tactical RPG with innovative strategic gameplay.

Shin Megami Tensei - Devil Children - Messiah Riser review

3/5
Art direction
"Polished"
3/5
Music
"Memorable"
2/5
Story
"Classic"
Gameplay
"Decent"
Fun
"Mild"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾4 MB 📅18/03/2004
Published by Atlus

Shin Megami Tensei - Devil Children - Messiah Riser (GBA) price, value & rarity

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Collector interest

Messiah Riser steers the Devil Children saga toward grid-based tactical RPG, the sub-series' final GBA entry, released in 2004 in Japan only. Its strategy slant makes it the branch's most atypical chapter, and its late arrival in the console's life cycle explains a smaller print run. That low production volume, paired with a standalone story, lifts its value well above the Fire and Ice volumes, especially complete in box.

A questionable morality

Handing a band of tamed demons to children to settle conflicts has something delightful about it once you say it out loud. You chat, you coax, you enlist these creatures into a squad built for brawling, then fuse them as needed to forge stronger ones. The innocence of the tone smoothly slips past a fully assumed logic of collecting and recycling.

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