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Shin Megami Tensei III - Nocturne (Japan / Asia)

PlayStation 2
🇯🇵
Reviewed in
2003
84
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✪ Reviewed on May 16, 2026
76

Shin Megami Tensei III Nocturne remains a JRPG peak. Broken Tokyo, demons to recruit and combat tense to the bone. An Atlus cornerstone that has lost none of its magic.

Your verdict
Category
RPG 1 player 16+
Description
An Atlus RPG released in 2003, the original Japanese edition of Shin Megami Tensei III Nocturne. Tokyo undergoes the Conception, and the amnesic high schooler hero becomes a half-demon in a devastated world haunted by demons. Brutal Press Turn combat, demon fusion, multiple Reasons. Original Japanese edition (4491 USA, 4490 EU).

Shin Megami Tensei III - Nocturne review

MAX
Art direction
"Iconic"
4/5
Music
"Excellent"
4/5
Story
"Captivating"
A post-apocalyptic Tokyo emptied of humanity, demons of venomous design by Kazuma Kaneko and an austere palette: the universe breathes a chilling strangeness. The sober cel-shading and oppressive framing settle a singular unease. This visual direction, stripped-down and disquieting, marks the peak of the Megami Tensei style.
Gameplay
"Excellent"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Technical info
💾1,4 GB 📅20/02/2003
Published by Atlus

Shin Megami Tensei III - Nocturne (PS2) price, value & rarity

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Collector interest

The Asian pressing of Shin Megami Tensei III Nocturne, made in low volume for a restricted market from the original version of the Atlus RPG. Its appeal lies in this limited regional distribution, markedly tighter than the Japanese editions, making it a variant hunted by specialists of Asian pressings. A sharp target for SMT collectors in Asia.

A questionable morality

Recruiting demons by chatting them up has an almost diplomatic charm, until you grasp their real purpose: raw material. You coax them, collect them, then fuse them two at a time to forge a stronger ally, dissolving the previous ones without ceremony. Survival in a ruined world easily excuses this faintly cynical little alchemy.

Is Shin Megami Tensei III - Nocturne still worth playing in 2026?

Released in 2003 on PS2 and known under various titles including Lucifer's Call in Europe, Atlus' project plunges a high schooler turned half demon into a Tokyo devastated by a silent apocalypse. The turn based combat, built on the Press Turn system that rewards exploiting weaknesses, keeps a rare tension. Demon fusion, the cold art direction and the freedom of moral alignment give the game a strong identity. The merciless difficulty and the austerity turn away hurried players. A major piece of the dark Japanese RPG, recommended for demanding fans of the genre who value strategic depth and a bleak atmosphere over comfort.

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