Dozens, sometimes hundreds of hours of play: some titles are true time sinks. This Top 100 gathers the retro games with the longest playtime, based on RomWize's reassessed scores. For each title: its current score, its versions, their rarity and their collector value, more than enough to get your money's worth.
"Investigating murders while living through a school year blends dungeon crawling, social links and time management in a JRPG of rare density. Optimising your days, weaving your Social Links and combing the Midnight Channel feed dozens of hours. That generosity, often cited as a peak of the genre, offers a lifespan RPG fans cherish."
"This expanded version pairs Drake's hunt with its online additions, multiplying reasons to stay aboard after the credits. Heading back out for treasures, taking on the challenges and roaming the multiplayer modes stretches the stay considerably, and the package remains an ideal gateway into Naughty Dog's spectacular adventure craft."
"Roaming the vast world of Ivalice blends free exploration, the gambit system and monster hunts into a JRPG of considerable scope. The already long main quest is doubled by marks to track, hidden dungeons and fearsome summons. That wealth of content, served by a rich universe, earns the title a stubborn reputation as a great RPG."
"Skyrim can be crossed in any order, and you can ignore the main quest for dozens of hours without ever growing bored. Guilds, caves, dragons, books to read and trinkets to collect form a world that answers your every whim. That total freedom, letting you write your own story, is why people still replay it more than a decade after release."
"Chaining tricks and combos in open levels packed with objectives unfolds a skating game of fearsome replay value. Aiming for the high score, hunting the hidden challenges and customising your skater restarts every session. That quest for the perfect run, the heart of the series, earns the title a stubborn reputation as a cult skating game."
"Roaming three cities and an entire countryside to seize the streets unfolds an open world of mad density, brimming with missions and activities. Customising your avatar, hunting collectibles and wrapping everything up at 100% fills dozens of hours. That generosity, a series peak, earns the title a stubborn reputation as an inexhaustible sandbox."
"With a garage of several hundred models and countless events, this entry pushes the driving simulation to a rare level of generosity. Passing the licences, fine-tuning your setups and collecting everything fills hundreds of hours of driving. That profusion, paired with realistic handling, founds a longevity racing fans still savour."
"Running across spherical planets with wild gravity is only the beginning: claiming all 120 stars scattered through ever-fresh themed galaxies means combing every nook and mastering varied challenges. Once the main quest is done, a tougher second cycle awaits completionists. This density of inventive levels, hailed as one of gaming's peaks, makes you want to return long after the first star."
"Hoisting the sails on an ocean dotted with islands turns exploration into a long-haul adventure, punctuated by dungeons, sunken treasures and secrets to ferret out. The main quest stretches out, and free sailing invites you to comb every corner of the open sea. The timeless charm of its cel-shaded art direction explains why people still dive back in today without exhausting it."
"Even as the opening chapter, the adventure is hearty: methodical exploration of the kingdom of Liberl, guild quests, tactical growth and a patiently unfurled story rack up dozens of hours. The remake adds comfort, but the sheer generosity of content remains a hallmark."
"A budget reissue of the airborne epic, this Kuuzokuban version offers the whole original game without trimming any of its scope. You find the same long main quest, the exploration of floating islands and the ship battles that fill many hours. Making this complete content more accessible turns it into a lasting gateway to one of the machine's great RPGs."
"Climbing Liberty City's underworld in one of the first great 3D open worlds unfolds a playground rich in missions and freedom. Exploring the city, carrying out contracts and uncovering secrets fills long hours without constraint. That openness, revolutionary for its time, earns the title a stubborn reputation as a sandbox pioneer."
"Near-total freedom flings open Cyrodiil's gates: Thieves, Mages or Assassins guilds, Oblivion Gates to seal and countless dungeons gladly pull you off the main thread. Improvising your own path, collecting spells and artifacts, then losing yourself in side quests fuels dozens of hours. That pioneering openness forges its legend as an endless RPG."
"Finishing the campaign is only an appetizer: the real game begins with the higher difficulty tiers, the hunt for legendary gear and the infinitely scaling rifts. Seven classes to level, four-player local co-op and ever-rarer loot sustain a loop designed never to truly end. That constant lure of the next tier explains its longevity."
"Clearing the main story reveals only a fraction of this teeming world map: secret exits, Star Roads and the dreaded Special World await relentless explorers. Tracking every hidden route, mastering Yoshi and aiming for full completion turn the adventure into a long, rewarding quest. As the founding masterpiece of the SNES platformer, it keeps a replayability few games of its era can match."
"The farm is only a starting point: mining, fishing, ranching, cooking, village relationships and restoring the community center each pull in their own direction. The seasons roll by and you catch yourself planning whole years ahead. That gentle, pressure-free loop, where there's always one last thing to do before bed, has made it a phenomenon of longevity."
"Not a single fight, but hundreds of thousands of words and a profusion of dialogue that reacts to the personality you forge. Each inner skill becomes a voice, each investigation branches with your choices, and many scenes only reveal themselves on a second read. That density of writing, where the length comes from the richness of the text, makes it a thing apart in the RPG."
"Living through an entire school year in Tokyo while juggling social bonds, a ticking calendar and forays into dreamlike Palaces gives the adventure uncommon scale, with announced story content topping ninety hours. Forging every Confidant, combing Mementos and reaching the true ending enrich the journey further. A modern JRPG whose generosity still sets the standard."
"Bundling Oblivion with its expansions, including Knights of the Nine and the Shivering Isles, this anniversary edition stacks whole new lands to explore atop an already sprawling adventure. Joining every guild, sealing the Oblivion Gates and combing each dungeon dilates the length with ease. To immerse yourself in Cyrodiil most completely, this is the definitive cut."
"Each mission fits on a small grid, but the trap lies elsewhere: you happily restart a run to try another Mech squad, another archipelago, another pilot. Secondary objectives and the many factions to unlock push you to chain runs. That short yet endlessly recombinable structure is why you return to it like a puzzle you never quite exhaust."