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RomWizeVideo game topsTop 100 the longest games

Top 100 the longest games

Dozens, sometimes hundreds of hours of play: some titles are true time sinks. This Top 100 gathers the retro games with the longest playtime, based on RomWize's reassessed scores. For each title: its current score, its versions, their rarity and their collector value, more than enough to get your money's worth.

"Running across spherical planets with wild gravity is only the beginning: claiming all 120 stars scattered through ever-fresh themed galaxies means combing every nook and mastering varied challenges. Once the main quest is done, a tougher second cycle awaits completionists. This density of inventive levels, hailed as one of gaming's peaks, makes you want to return long after the first star."

"Bundling two Zelda games on one cartridge already promises full hours: the solo quest of A Link to the Past, with its dual parallel worlds, devious dungeons and secrets tucked across Hyrule, fills long sessions on its own. Four Swords layers on cooperative challenges that play differently every run as treasures and layouts shuffle. That generosity is why the compilation still delights patient explorers seeking to uncover everything."

"Skyrim can be crossed in any order, and you can ignore the main quest for dozens of hours without ever growing bored. Guilds, caves, dragons, books to read and trinkets to collect form a world that answers your every whim. That total freedom, letting you write your own story, is why people still replay it more than a decade after release."

"The Capital Wasteland, already generous with side quests and corners to comb through, is rounded out here by the game's five expansions. Operation: Anchorage, The Pitt, Broken Steel and the rest extend the story past its original ending and raise the level cap. Gathering it all on one disc turns wandering the ruins into an adventure that never seems to run dry."

"Roaming three cities and an entire countryside to seize the streets unfolds an open world of mad density, brimming with missions and activities. Customising your avatar, hunting collectibles and wrapping everything up at 100% fills dozens of hours. That generosity, a series peak, earns the title a stubborn reputation as an inexhaustible sandbox."

"Leading your club to the top, season after season, unfolds a football simulation whose precision fans applaud. Managing your roster, refining your tactics and battling in multiplayer takes a considerable time. That depth, paired with inexhaustible replay value, sustains a longevity football fans savour."

"From an endless desert to a sinking liner, this third hunt piles up memorable set-pieces you delight in replaying to claim treasures and challenges. The online modes, competitive and co-op alike, plainly extend the playtime, and the adventure keeps its reputation as a superproduction where every scene feels built to leave a mark."

"Saving the Star Rod alongside a paper Mario unfolds a witty turn-based RPG, rich in varied chapters. Recruiting partners, combing the scenery and taking on side quests holds you for long hours. That balance of humour, pace and generosity earns the title a lifespan dear to RPG fans."

"On top of the original's many routes, the integrated Missing Link expansion and reworked boss fights that finally honor a stealth approach swell the package. Combing every office, hacking terminals and stacking side quests fleshes out an already generous arc. This definitive cut folds all the content into one run, securing its standing among fans of the genre."

"Climbing Liberty City's underworld in one of the first great 3D open worlds unfolds a playground rich in missions and freedom. Exploring the city, carrying out contracts and uncovering secrets fills long hours without constraint. That openness, revolutionary for its time, earns the title a stubborn reputation as a sandbox pioneer."

"Three houses, three stories that diverge sharply after the halfway point: seeing the whole picture demands several full playthroughs. Between the lessons you teach, the bonds forged at the monastery and the tactical battles, a single run already brushes forty hours. That structure, rewarding replays with genuine change, makes it an outlier Fire Emblem."

"Setting course for the horizon aboard a flying ship opens a world of floating islands where every discovery, every treasure and every bounty hunt extends the adventure. The already ample main quest is doubled by free exploration and ship battles that hold you for dozens of hours. The epic's infectious optimism and the call of the open sky make it an RPG you never tire of."

"Cyrodiil lets you wander in any direction you please: stepping away from the main Oblivion quest to join the Thieves Guild, the Dark Brotherhood or the Arena, each faction demanding its own saga. Forgotten caves, Oblivion gates and the simple joy of rummaging through villages eat up the hours. That total freedom, where getting lost is the point, explains its standing as an open-world RPG landmark."

"Unlocking the full roster, the stages and the trophies already eats up dozens of hours, but it's the multiplayer that makes this entry inexhaustible. Bouts between friends renew themselves endlessly, carried by rare mechanical precision. Between a generous solo offering and competitive depth, it keeps its reputation as a timeless benchmark of the party fighter."

"Plunging again into dungeons regenerated with every attempt sets up a loop where failure sends you back to the start and no run resembles the last. Identifying items, outsmarting traps and surviving a fearsome difficulty takes dozens of tries. That endless unpredictability, the Shiren series' hallmark, guarantees a replay value roguelike fans cherish."

"Five nations to liberate, a map filling up with optional tactical battles and a web of relationships between dozens of units to deepen: the adventure never settles for the bare minimum. The scripted auto-battles and the management of a whole army pleasantly stretch the journey. That tactical density, served by polished craftsmanship, explains the enthusiasm it stirred."

"Each mission fits on a small grid, but the trap lies elsewhere: you happily restart a run to try another Mech squad, another archipelago, another pilot. Secondary objectives and the many factions to unlock push you to chain runs. That short yet endlessly recombinable structure is why you return to it like a puzzle you never quite exhaust."

"Finishing the campaign is only an appetizer: the real game begins with the higher difficulty tiers, the hunt for legendary gear and the infinitely scaling rifts. Seven classes to level, four-player local co-op and ever-rarer loot sustain a loop designed never to truly end. That constant lure of the next tier explains its longevity."

"A budget reissue of the airborne epic, this Kuuzokuban version offers the whole original game without trimming any of its scope. You find the same long main quest, the exploration of floating islands and the ship battles that fill many hours. Making this complete content more accessible turns it into a lasting gateway to one of the machine's great RPGs."

"Earning every licence, climbing the championships and collecting hundreds of cars unfolds a racing simulation of considerable scope. Tuning your machines, aiming for the podium and unlocking the entire garage fills dozens of hours. That wealth of content, served by demanding handling, earns the title its status as a benchmark racer."