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RomWizeVideo game topsTop 100 the longest games

Top 100 the longest games

Dozens, sometimes hundreds of hours of play: some titles are true time sinks. This Top 100 gathers the retro games with the longest playtime, based on RomWize's reassessed scores. For each title: its current score, its versions, their rarity and their collector value, more than enough to get your money's worth.

"Real time sets the tempo: an island takes shape season after season, day after day. Decorating, terraforming, completing the museum, hosting visitors and befriending neighbors turn each daily log-in into a small ritual. That length wedded to the calendar, with no urgency and no ending, made it a refuge millions of players keep returning to."

"The Awakening expansion and six campaign DLCs pile onto an already vast RPG, carrying the story well past the Blight's defeat. Cycling through origins, weighing each moral dilemma and nurturing companion bonds keeps rekindling the urge to start over. Gathering all the content of a BioWare classic, this ultimate edition stays the ideal gateway to lose yourself in."

"Kojima's open-air infiltration stretches far past the story thanks to an Afghanistan and Africa strewn with side ops, outposts to dismantle and soldiers to recruit. Mother Base management, gear development and advanced challenges open a near-bottomless endgame. That freedom of approach keeps its reputation as an inexhaustible stealth sandbox alive."

"Stepping out of Vault 101 into the ruins of Washington is to open a playground where every metro station, every gutted building hides a story to dig into. The V.A.T.S. system, moral choices and plentiful side quests grant total freedom to wander. You return to explore differently, and it's this density of emergent adventure that set a milestone for the modern RPG."

"Steering fourteen characters with wholly different battle systems, from Sabin's Blitz to Relm's Sketch, multiplies the options and the hours spent mastering each. The two-act structure, which opens an ever-freer world after the great upheaval, invites exploration in every direction, extended by the GBA-exclusive Espers and dungeons. A density that makes it one of the most revered Final Fantasy of all."

"Bundling two Zelda games on one cartridge already promises full hours: the solo quest of A Link to the Past, with its dual parallel worlds, devious dungeons and secrets tucked across Hyrule, fills long sessions on its own. Four Swords layers on cooperative challenges that play differently every run as treasures and layouts shuffle. That generosity is why the compilation still delights patient explorers seeking to uncover everything."

"Bundling five Valve productions on a single disc naturally stretches the overall playtime: you work through the Half-Life 2 saga and its episodes, then the devious puzzles of Portal and the endless co-op of Team Fortress 2. Each title stands on its own, and the urge to finish everything turns the set into a marathon that fans still revisit for hours today."

"Defending Earth and Halo by alternating between the Master Chief and the Arbiter fleshes out an already ambitious campaign with two viewpoints to play through. Dual-wielding opens new approaches that invite replays on higher difficulties, but it was Xbox Live matchmaking that truly exploded the longevity, keeping players online for years. That founding multiplayer legacy cements its reputation."

"Replaying the first two God of War remastered means rediscovering dense campaigns where every temple holds puzzles, nervy combat and hidden relics. The quest for the urns of power, the higher difficulty modes and the challenges unlocked after the ending invite you to start over to master it all. Bundling these two classics on one disc offers a dose of mythological action that is anything but rushed."

"The Capital Wasteland, already generous with side quests and corners to comb through, is rounded out here by the game's five expansions. Operation: Anchorage, The Pitt, Broken Steel and the rest extend the story past its original ending and raise the level cap. Gathering it all on one disc turns wandering the ruins into an adventure that never seems to run dry."

"Unlocking the full roster, the stages and the trophies already eats up dozens of hours, but it's the multiplayer that makes this entry inexhaustible. Bouts between friends renew themselves endlessly, carried by rare mechanical precision. Between a generous solo offering and competitive depth, it keeps its reputation as a timeless benchmark of the party fighter."

"With Knights of the Nine and the Shivering Isles folded in, this GOTY edition adds whole new lands and their quests to an already inexhaustible open world. Embracing several guilds, sealing the Oblivion Gates and exploring every cave at will stretches the adventure almost endlessly. That free, improvised generosity sustains the cult standing of Bethesda's RPG."

"The adventure owes as much to its detours as to its straight line: recipes to cook, Star badges to track down, minigames and paper secrets dot every chapter. The remaster makes exploration clearer without sacrificing any of its generosity. That charm of a paper theater where every backstage hides a surprise earns it the lasting affection of Mario RPG fans."

"Plunging again into dungeons regenerated with every attempt sets up a loop where failure sends you back to the start and no run resembles the last. Identifying items, outsmarting traps and surviving a fearsome difficulty takes dozens of tries. That endless unpredictability, the Shiren series' hallmark, guarantees a replay value roguelike fans cherish."

"Earning every licence, climbing the championships and collecting hundreds of cars unfolds a racing simulation of considerable scope. Tuning your machines, aiming for the podium and unlocking the entire garage fills dozens of hours. That wealth of content, served by demanding handling, earns the title its status as a benchmark racer."

"Saving the Star Rod alongside a paper Mario unfolds a witty turn-based RPG, rich in varied chapters. Recruiting partners, combing the scenery and taking on side quests holds you for long hours. That balance of humour, pace and generosity earns the title a lifespan dear to RPG fans."

"On top of the original's many routes, the integrated Missing Link expansion and reworked boss fights that finally honor a stealth approach swell the package. Combing every office, hacking terminals and stacking side quests fleshes out an already generous arc. This definitive cut folds all the content into one run, securing its standing among fans of the genre."

"Three houses, three stories that diverge sharply after the halfway point: seeing the whole picture demands several full playthroughs. Between the lessons you teach, the bonds forged at the monastery and the tactical battles, a single run already brushes forty hours. That structure, rewarding replays with genuine change, makes it an outlier Fire Emblem."

"Cyrodiil lets you wander in any direction you please: stepping away from the main Oblivion quest to join the Thieves Guild, the Dark Brotherhood or the Arena, each faction demanding its own saga. Forgotten caves, Oblivion gates and the simple joy of rummaging through villages eat up the hours. That total freedom, where getting lost is the point, explains its standing as an open-world RPG landmark."

"Setting course for the horizon aboard a flying ship opens a world of floating islands where every discovery, every treasure and every bounty hunt extends the adventure. The already ample main quest is doubled by free exploration and ship battles that hold you for dozens of hours. The epic's infectious optimism and the call of the open sky make it an RPG you never tire of."