Tetsuya Mizuguchi delivers a splendid sensory music journey, where colour and sound fuse around a target and an almost pure emotion. Short, contemplative, and Kinect adds real magic to the shooting gesture.
Your verdict
Category
Rhythm1 player7+
Description
Musical rail shooter by Q Entertainment and Ubisoft, June 2011. The player directs musical energy streams and destroys enemies in rhythm across visually psychedelic music-generated levels. Kinect or controller aiming and shooting, levels built around Genki Rockets and other artists' tracks and Purification mode evolving with rhythm. Unique sensory musical experience from Tetsuya Mizuguchi.
Child of Eden review
MAX
Art direction
★★★★★
"Iconic"
MAX
Music
★★★★★
"Legendary"
2/5
Story
★★★★★
"Classic"
Pure synesthesia: abstract forms, luminous particles and colours pulsing to the rhythm of the music compose a hypnotic sensory journey. Image and sound merge into an experience of ethereal beauty. This visual direction, luminous and floating, masterfully extends the legacy of Rez.
Conceived by Tetsuya Mizuguchi as a synaesthesia, the game gives birth to the music from the gesture: each shot marries the electro-pop tracks of Genki Rockets in a sensory trance. Drifting melodies and pulsing beats fuse with the action in a rare euphoria. This visionary sonic experience, heir to Rez, remains unique of its kind.
A musical shooter from Q Entertainment and Tetsuya Mizuguchi, Child of Eden extends the spirit of Rez in an explosion of colours and sounds, where you purge an infected network by locking targets to the rhythm of the music. The audiovisual synaesthesia, elevated by Kinect compatibility that turns the player into a gestural conductor, makes it a unique sensory experience. The short length and the repetition divide. An excellent game for fans of rhythm shooting, interactive art and contemplative experiences on Xbox 360.