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Cyberbots - Fullmetal Madness (Japan)

Sega Saturn
🇯🇵
Reviewed in
1997
76
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✪ Reviewed on September 10, 2023
70

Capcom mech versus fighter with polished art direction. Customizable parts system is original. Less deep than genre heavyweights but fun and dynamic. Good Saturn port of the CPS2 arcade.

Your verdict
Category
Fighting 2 players 12+
Description
Giant robot fighting game in which each pilot commands their own customizable mech. Published by Capcom, released in Japan in 1997. Ten distinct robots, interchangeable weapon and leg components, super armor gauge system, story mode with branching narrative, detailed visuals. A faithful port of the 1995 arcade original.

Cyberbots - Fullmetal Madness review

MAX
Art direction
"Iconic"
4/5
Music
"Excellent"
3/5
Story
"Solid"
Mechs of detailed design, stylish cockpits and dazzling effects: Capcom's robotic fighting game unfurls a mechanical aesthetic of great richness. The readability of the clashes and the energy of the sprites overflow with character. This visual direction, sleek and polished, stands as a gem of the 2D versus.
Gameplay
"Excellent"
Fun
"From the very first minutes"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,46 GB 📅21/02/1997
Published by Capcom

Cyberbots - Fullmetal Madness (Saturn) price, value & rarity

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Is Cyberbots - Fullmetal Madness still worth playing in 2026?

A giant robot fighting game from Capcom, Cyberbots - Fullmetal Madness pits customisable mechas piloted by characters with their own stories, in snappy 2D clashes from the Armored Warriors world. The choice of robot and weapons, the spectacular attacks and the readability are the appeal of a versus singular in the Capcom catalogue. The depth stays behind the studio's great fighting games. For a retro versus fan, someone curious about mecha fighting or a collector, the title keeps a strong identity and a definite combat pleasure.

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