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Dark Souls II (USA)

Xbox 360
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Reviewed in
2014
88
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✪ Reviewed on February 6, 2025
82

Dark Souls II splits fans with its more scattered level design and a hero that handles a little differently. Once you accept the formula, you find the most generous entry in zones, weapons and build variety, and it is huge.

Your verdict
Category
Action RPG 1 player 16+
Description
Action RPG by FromSoftware and Namco Bandai, March 2014. The Bearer of the Curse explores the vast kingdom of Drangleic to find the source of souls and contain the Undead Curse. Demanding combat with humanity stats influencing abilities, cooperative and invader online multiplayer, melancholic interconnected universe. Second Dark Souls saga entry bringing new customisation systems.

Dark Souls II review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
4/5
Story
"Captivating"
Twilight dark fantasy of flawless coherence: ruined castles, nightmarish creatures and veiled light weave a melancholy, hostile world. The sense of level design and the oppressive atmosphere compose an austere beauty. This art direction, dark and fascinating, redefined an entire strand of video games.
Gameplay
"Excellent"
Fun
"Mild"
Technical info
💾6,3 GB 📅11/03/2014
Published by Namco Bandai

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Collector interest

North American (NTSC-U) edition of the FromSoftware sequel widening the world and melancholy of the series while keeping its trademark difficulty, the second pillar of a line turned cult. Released on the US market, its appeal lies in this status as a major chapter rather than scarcity. A piece valued by fans of arduous action RPGs and the Souls saga.

Memorable bosses

More teeming, this sequel multiplies its fearsome guardians, from the tenacious Pursuer to the elite duelists of the expansions like the Fume Knight or Sir Alonne. Each fight calls for patience, reading distances and fine stamina management. The tone may differ, but the demands stay intact, and the best duels rank among the most memorable in the line.

Is Dark Souls II still worth playing in 2026?

Released in 2014 on Xbox 360, FromSoftware's Dark Souls II extends the cult formula into the dying realm of Drangleic, with a more fragmented structure and a difficulty that leans more on enemy numbers. The build customisation and the wealth of weapons and spells reach a considerable scale, rewarding experimentation. The atmosphere and world cohesion charm less than the first, and some zones lack inspiration. But the combat depth and replay value stay immense. For fans of demanding role playing and devotees of the series, this entry keeps very solid qualities today.

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