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Gradius III (USA)

Super Nintendo (SNES)
🇬🇧
Reviewed in
1990
86
✪ Reviewed on June 8, 2024
82

The SNES Gradius III port, beautiful but slowdown prone. Still a great Konami horizontal shooter, demanding and stylish.

Your verdict
Category
Shooter 1 player 7+
Description
Konami horizontal shoot-'em-up in which the Vic Viper spacecraft battles the Bacterion empire. Published by Konami, released in North America in 1990. Six stages with varied configurations, iconic Gradius franchise power-ups, gigantic bosses, parallax scrolling effects and memorable soundtrack. Super Famicom port of the Gradius III arcade with adjusted difficulty levels.

Gradius III review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
1/5
Story
"Anecdotal"
Konami strings together tableaux with almost nothing in common: iridescent bubbles, columns of fire, crystals refracting light, pulsing organic tissue and the inevitable moai stage spitting its rings. The Vic Viper, tiny and angular, works as the fixed landmark through this succession of worlds crossed like a gallery.
Gameplay
"Excellent"
Fun
"From the very first seconds"
Choosing your weapon loadout then crossing a deluge of fire wrapped in shimmering options: this demanding shooter rewards anticipation and precision. The imposing bosses and memorable levels impose a tense pace from start to finish. Strategic, snappy and fearsome, a pillar of space shooting that demands mastery but offers an unmatched rush.
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,41 MB 📅21/12/1990
Published by Konami

Gradius III (SNES) price, value & rarity

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Collector interest

The North American NTSC SNES edition of Konami's Gradius III, one of the very first titles of the 1991 American SNES launch. This is the version that introduced US audiences to the Konami shmup as the console arrived, the North American collector's reference for the machine's launch line. Printed in fair volume, it holds value mainly in clean CIB or sealed form; its appeal comes from that launch-title status and the stature of the Gradius series, rather than from physical scarcity.

Memorable bosses

A benchmark of the horizontal shooter, this entry strings together cult guardians — armored cores, spitting moai heads and organic creatures — up to whole corridors devoted to a merciless boss rush. Managing your power-up bar becomes a strategy in itself to survive. A fearsome difficulty, iconic design and relentless pace make these clashes a pillar of the genre.

Is Gradius III still worth playing in 2026?

The Super Famicom port of Gradius III keeps Konami's arcade with its capsule power up bar, orientable options and legendary stages. The move to Nintendo's hardware brings the well known slowdowns when the screen gets crowded, which can paradoxically help newcomers. The tech remains impressive for 1990. The difficulty stays demanding. Recommended to fans of capsule based Konami shooting wanting to discover the genre's centerpiece in a stable home version.

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