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Majin Tensei (Japan)

Super Nintendo (SNES)
🇯🇵
Reviewed in
1994
76
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✪ Reviewed on September 22, 2024
70

An Atlus tactical RPG in the Megaten world, dark and demanding. Not a series peak but interesting for fans.

Your verdict
Category
RPG 1 player 16+
Description
Tactical RPG blending Shin Megami Tensei demons with grid-based tactical combat. Published by Atlus, released in Japan in 1994. Deployment of demons and heroes on combat grids, turn-based battles, demon recruitment and dark scenario. First Majin Tensei, a tactical spin-off of the SMT series.

Majin Tensei review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
4/5
Story
"Captivating"
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Technical info
💾1,1 MB 📅28/01/1994
Published by Atlus

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A questionable morality

Recast as a strategy game, the principle comes down to summoning an army of demons you deploy across the grid like plain units, ready to sacrifice them without a second thought when tactics demand it. You plan your moves with a general's detachment, these creatures negotiated one by one gradually shrinking into interchangeable pawns pushed across the board.

Is Majin Tensei still worth playing in 2026?

A tactical spin-off of the Megami Tensei saga, where turn-based battles play out on a strategy grid, with demon recruitment and fusion. The blend of managing a demonic party and tactical placement has character, despite rough difficulty and austere production. The dark mood faithful to the series wins over the initiated. Best kept for fans of Japanese tactical RPGs and the SMT universe, patient and able to read Japanese.

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