First Metroid Prime, revolutionary FPS-adventure transposing Samus to 3D. Tallon IV exploration, encyclopedic environmental scanning, strategic combat with special visors. Isolated and atmospheric mood, ingenious backtracking level design. Wii Edition offers precise Wiimote controls, more natural than the original GameCube. An absolute Metroid series peak, essential.
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Category
Action Adventure1 player12+
Description
Wii version of Metroid Prime by Retro Studios and Nintendo, Europe February 2009. Samus Aran explores Phazon-corrupted Tallon IV fighting Space Pirates and Metroids. Wii Remote and Nunchuk pointer aiming and navigation, environment scanning for lore, solitary exploration atmosphere and epic bosses. Remastered version of the 2002 GameCube masterpiece with improved controls.
Metroid Prime review
MAX
Art direction
★★★★★
"Iconic"
MAX
Music
★★★★★
"Legendary"
4/5
Story
★★★★★
"Captivating"
Rediscovering Tallon IV at the tip of the pointer means plunging again into an alien world of rare density: rain on the visor, humid jungles and technological remnants. A thousand coherent details feed an immersion few games match. This hushed science-fiction atmosphere remains an unsurpassed model.
Composed by Kenji Yamamoto, an atmospheric score blends electronic pads with re-orchestrations of cult themes, sustaining Samus's isolation. Discreet then suddenly spellbinding, it hugs the exploration of Tallon IV with rare precision. This sonic immersion, never intrusive, remains a model of atmosphere.
Gameplay
"Masterful"
Exploring Tallon IV in first person without ever losing the metroidvania soul: you scan, you deduce, you backtrack armed with a new power, and every room reopens like a spatial puzzle. The visor immersion, the supple lock-on and the isolation weave an adventure of absolute coherence. A few back-and-forths weigh on it, but the architecture of the world stays a model.
Fun
"Pleasant"
Addictiveness
"Captivating"
Difficulty
"Balanced"
Lifespan
"Massive"
Exploring Tallon IV at your own pace is already a long journey, but the soul of the game lies in scanning: analysing every creature, console and fragment of lore rewards patience and tempts you to comb every corner. Backtracking with new abilities, scattered artifacts and full hundred-percent completion stretch the adventure further. This immersive, solitary exploration cemented its lasting masterpiece status.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
An absolute masterpiece by Retro Studios, Metroid Prime reappears here in a Japanese New Play Control form tuned to the Wii's pointer aiming, transposing its contemplative shooter-adventure on Tallon IV. Sought for the reverence held for this gaming peak and its local run, it appeals to fans wanting this Japanese rereading. Its interest combines this cult status and this Japanese release.
Memorable bosses
On Tallon IV, the isolation makes each massive creature all the more striking: the rocky Thardus, the regenerating Omega Pirate, or the thunderous return of Meta Ridley. The scan visor turns combat into a reading of weak points, blending observation and skill. A hushed atmosphere and sudden appearances lend these duels a solitary intensity that stays with you.
Is Metroid Prime still worth playing in 2026?
This Wii version of Metroid Prime, with pointer aiming of revelatory fluidity, offers the best way to discover one of the greatest games ever made. Transforming the saga into a first-person adventure without losing any of its DNA, the labyrinthine exploration, the contemplative isolation and the environmental revelation, was a tour de force, and the result has lost none of its power. The environment scanning, Samus's solitude on the planet Tallon IV and the immersive atmosphere remain exemplary. The Wii pointer smooths an already masterful experience. For anyone who loves adventure-exploration, this absolute masterpiece remains essential.