Katamari Damacy sequel improving the original concept in every way. More levels, characters and modes enrich the experience. The same absurd genius and addictive physics, amplified by more creativity. One of the finest PS2 games across all categories.
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Category
Action2 players7+
Co-op
Description
Original Japanese edition by Namco released in 2005, a direct sequel to Katamari Damacy. "Minna Daisuki Katamari Damacy" ("Everyone Loves Katamari") answers fan demand with more varied stages and an expanded concept: you roll to please the first-hour supporters. Released in the West as "We Love Katamari."
Minna Daisuki Katamari Damacy review
MAX
Art direction
★★★★★
"Iconic"
MAX
Music
★★★★★
"Legendary"
3/5
Story
★★★★★
"Solid"
A tangy collage of everyday objects, minimalist shapes and dazzling pop colours: the aesthetic embraces a joyful, deliberate naivety. The absurd accumulation becomes a hypnotic, euphoric visual ballet. This graphic whimsy, unique and unbridled, makes the game an oddity as strange as it is irresistible.
Deliciously unhinged, the music of Yu Miyake and his guests blends jazz, lounge, samba, J-pop and improbable choirs into a euphoric patchwork. Each track matches the jubilant absurdity of the game with a wild inventiveness. This cult soundtrack, joyously unclassifiable, has become as famous as the game itself.
Gameplay
"Excellent"
Fun
"From the very first seconds"
The return of gaming's craziest sticky ball, with lunatic new levels where you clump up absolutely everything, from candy to continents. The satisfaction of watching your katamari swell stays unique, and the offbeat humour enchants from start to finish. Colourful, zany and cradled by an irresistible soundtrack, a gleeful sequel of intact originality.
Addictiveness
"Obsessive"
Taking up the absurd rolling again, this time answering ever wackier requests from fans, renews the pleasure of gathering up everything in your path. Aiming for a better volume and turning up the hidden presents keeps reviving the urge to replay a level. The concept stays close to the original, but this inventiveness, this catchy soundtrack and this offbeat tone keep a stubborn charm.
Difficulty
"Easy"
Lifespan
"Average"
Technical info
💾1,6 GB📅07/07/2005
Published by Namco
Minna Daisuki Katamari Damacy (PS2) price, value & rarity
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
The Japanese edition of Minna Daisuki Katamari Damacy, the direct sequel to Namco's cult ball-rolling oddity, answering fan demand with varied levels and nods to the first game's meteoric popularity. Released mainly on the Japanese market, it appeals to those collecting the series at its source, in its original packaging and text. Its interest lies in this creative singularity and thinner local distribution rather than great scarcity.
Better with friends
A sequel to the wackiest object-roller, adding a co-op mode where two players push the same ball to swallow the world all over again. The teamwork is as funny as it is tricky: coordinating so you don't each pull your own way takes real rapport, quickly punctuated by laughter. Original and warm, it turns the absurd gathering into a duo act where the slightest fumble becomes a gag.
A cult cover
Extending the first game's madness, this Japanese sequel saturates the image with tangy hues and characters cavorting around the cosmic King. The pop profusion and the joyful disorder perfectly convey the frenzy of rolling things up. Exuberant and tender, the cover confirms a unique graphic identity, a world away from the surrounding seriousness.
Is Minna Daisuki Katamari Damacy still worth playing in 2026?
Released in 2005 on PS2 and known in the West as We Love Katamari, Namco's project extends the brilliant idea of the first entry with a delightful self mockery, since the levels arise from the requests of fans of the previous game. Rolling a sticky ball that gathers everything, from a thimble to a continent, stays a pure tactile joy served by greater situational variety. The naive art direction, the vivid palette and the Japanese pop soundtrack remain inimitable. A richer and just as joyful sequel, recommended for fans of original game design and offbeat humour that few other games have ever managed to match.