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Persona 3 (Japan)

PlayStation 2
🇯🇵
Reviewed in
2006
86
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✪ Reviewed on July 4, 2025
80

Persona 3 redefined the JRPG. A full school year, friendships that matter, the Tartarus climb at night. Melancholy, brave and unforgettable. A cornerstone of the genre.

Your verdict
Category
RPG 1 player 16+
Description
An original Japanese Atlus edition released in 2006, the first entry in the new Persona era that blends urban JRPG and school life simulation. Iwatodai high school students fight Shadows during the Dark Hour, Personae are summoned by gunshots, and a calendar paces the Social Links. A founding stone of contemporary JRPG.

Persona 3 review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
MAX
Story
"Masterful"
Omnipresent electric blue, an interface as stylish as a fashion magazine and character design by Soejima: the game makes graphic design a genuine manifesto. The pop elegance and chromatic coherence turn every menu into a visual pleasure. This art direction, sleek and iconic, redefines the style of the Japanese RPG.
Gameplay
"Excellent"
Fun
"Pleasant"
Difficulty
"Difficult"
Technical info
💾3,1 GB 📅13/07/2006
Published by Atlus

Persona 3 (PS2) price, value & rarity

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Collector interest

The original Japanese edition of Persona 3, the entry that reinvented the Atlus series with its school calendar and revolver-to-the-head summoning ritual, the launchpad of the studio's global rise. Its appeal lies in this status as the game's first form, predating the FES and portable reworks, prized by purists more than for local scarcity. A cornerstone piece for fans of Japanese RPGs and Atlus history.

A cult cover

On a cold, cutting blue, the silent hero holds the Evoker to his temple, a chilling gesture that became the game's emblem. The graphic layout, close to a fashion magazine, and the 'memento mori' motto set a stylish urban melancholy. Bold and recognizable above all others, the image imposes a visual identity that renewed the J-RPG.

Is Persona 3 still worth playing in 2026?

Released in 2006 on PS2, Atlus' project laid the foundations of the modern Persona by blending high school life simulation with nightly exploration of a demonic tower, Tartarus, during the Dark Hour. The striking concept of summoning your Persona by pressing an Evoker to your temple installs a singular tone, between melancholy and fascination with death. The calendar management, the social links and the hip hop soundtrack by Shoji Meguro forge a strong identity. The limited control of allies in combat divides. A milestone of the Japanese RPG, recommended for fans of the genre and of grave coming of age tales with a haunting atmosphere.

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