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Ratchet & Clank - Going Commando (USA)

PlayStation 2
🇬🇧
Reviewed in
2003
90
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✪ Reviewed on March 12, 2025
84

Going Commando blows the doors off. Insane arsenal, livelier planets, perfectly judged humour and game-changing challenges. One of the finest Ratchet & Clank entries on PS2.

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Category
Action Adventure 1 player 7+
Description
An Insomniac Games and Sony SCEA sequel released in 2003 (US), the second entry titled Going Commando in America. Ratchet is hired by the MegaCorp megacorporation to recover a stolen prototype. Doubled arsenal (40+ weapons), evolving weapon levels and a bonus gladiator arena mode. Considered by many the best entry in the original trilogy.

Ratchet & Clank - Going Commando review

MAX
Art direction
"Iconic"
4/5
Music
"Excellent"
3/5
Story
"Solid"
A colourful sci-fi universe worthy of a playable Pixar, zany weapons and varied planets bathed in light: everything overflows with graphic inventiveness. The roundness of the design and the technical fluidity compose a joyful, warm world. This visual generosity, polished and unbridled, showcases all of Insomniac's know-how.
Gameplay
"Excellent"
Difficulty
"Balanced"
Technical info
💾2,9 GB 📅11/11/2003
Published by Sony Computer Entertainment

Ratchet & Clank - Going Commando (PS2) price, value & rarity

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Collector interest

Going Commando, the North American title of the second Ratchet & Clank, often held as the best of the original trilogy thanks to its enriched arsenal and progression. Very common on the US market, it stays lightly priced despite that reputation, with no scarcity. Its collector interest boils down to this status as the series' creative peak, sought for the game's quality more than the object.

Is Ratchet & Clank - Going Commando still worth playing in 2026?

Released in 2003 on PS2 and known in the West as Ratchet & Clank - Going Commando, Insomniac's project remarkably refines the formula of the first entry. The arsenal gains weapons that now level up with use, adding a jubilant layer of progression. Armour upgrades, arena challenges and ship sections diversify the pace. The colourful art direction and the humour keep all their shine, and the handling gains comfort. A few forced sequences break the tempo a little. A richer and better paced sequel, recommended for fans of action platforming and of inventive gunplay that keeps surprising.

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