The Japanese name for Mega Man X3, identical in content. Closes the SNES trilogy, denser and richer in playable characters.
Your verdict
Category
Action1 player7+
Description
Third Rockman X featuring playable Zero and the threat of Doppler and Vile, Japanese version. Published by Capcom, released in Japan in 1995. Playable Zero alongside X, combat Ride mechas and inventive Maverick bosses. Original Japanese version of Mega Man X3 on Super Famicom.
Rockman X3 review
MAX
Art direction
★★★★★
"Iconic"
MAX
Music
★★★★★
"Legendary"
2/5
Story
★★★★★
"Classic"
Snappy sprites, a futuristic hero and colourful settings of frenzied action: the X series unfurls a lively, dynamic science-fiction aesthetic. The fluidity of the movements and the perfect readability overflow with energy. This visual direction, sleek and polished, illustrates all of Capcom's know-how in 2D.
Darker and more intense, Capcom's music deploys a mature electronic rock, blending nervy themes and graver atmospheres. Zero's playable presence comes with memorable tracks cut for the action. This sonic richness worthily concludes the X trilogy on Super Nintendo.
Gameplay
"Excellent"
Fun
"From the very first seconds"
Being able to play Zero as backup, more powerful armours and levels riddled with secret paths: this third entry pushes generosity even further. The snappiness and fluidity of the dash stay intact, and the hunt for hidden upgrades grips explorers. Spectacular and demanding, it closes the 16-bit trilogy with a richness and style that remain exhilarating.
Addictiveness
"Obsessive"
Choosing your boss order, stealing their weapons and then finding every upgrade sets up the series' heady routine, here denser still. Alternate armors, well-hidden secrets and a stiff challenge give plenty to restart for the sake of unlocking it all. The formula tires a touch, but this quest for mastery stays firmly gripping.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
Compare prices
Loading eBay listings…
Alert active — budget
$
Collector interest
The Japanese Super Famicom version of Capcom's Mega Man X3 from 1995, Japan-exclusive under this name, also embedding the Cx4 chip. The Japanese cart is markedly more accessible than the nearly impossible-to-find European PAL version but remains a structuring target for Rockman collectors closing out the Super Famicom Rockman X trilogy. Intact boxed CIB with cardboard sleeve and illustrated Capcom manual climbs steadily, sustained by collection coherence.
Memorable bosses
More ambitious, this entry expands the Maverick bestiary and, for the first time, lets you briefly wield Zero alongside X. Each hunter stays vulnerable to a weapon stolen earlier, rewarding a thoughtful order of attack, while the rivals Bit and Byte spice up the run. A beefier roster, more options and snappy duels close the 16-bit trilogy in style.
Is Rockman X3 still worth playing in 2026?
Mega Man X3 closes the SFC trilogy by adding Zero as a temporary playable character, ride armors with interchangeable pilots and a golden upgrade system to unlock in the right order. The balance lacks the obviousness of the first two, and some paths demand careful planning. The late release with a heavily packed cartridge limited the commercial success, making it a rarer piece today.