Shin Megami Tensei on MegaCD, the founding RPG of the Atlus franchise with demons and apocalypse in Tokyo. Recruit and fuse demons in a post-nuclear Tokyo. The obscure original that started it all.
Your verdict
Category
RPG1 player12+
Description
A group of young people is plunged into a demon-invaded Tokyo and must choose between Law, Chaos or Neutrality. Published by Atlus, released in Japan in May 1994. Post-apocalyptic RPG with demon fusion, conversational dialogue with enemies, multiple endings based on choices. Enriched Japanese CD edition.
Shin Megami Tensei review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
4/5
Story
★★★★★
"Captivating"
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Massive"
Exploring a Tokyo overrun by demons, torn between Law, Chaos and Neutrality, unfolds a dark RPG where every choice shapes the world's fate and the ending you reach. Recruiting and fusing demons, negotiating with enemies and roaming vast dungeons fills long hours. That replay value, built on moral branching, explains the series' stubborn aura among connoisseurs.
Technical info
💾0,36 GB📅27/05/1994
Published by Sims
Shin Megami Tensei (Mega-CD) price, value & rarity
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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A questionable morality
The flavor of the journey lies in haggling with demons: you strike up conversation, flatter or bribe them into enlisting, then run them through fusion without remorse the moment a stronger model pokes its head out. Saving a ruined world runs here through the unabashed management of allies the game treats, at bottom, as mere interchangeable materials.