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Shin Megami Tensei - Nocturne (USA)

PlayStation 2
🇬🇧
Reviewed in
2004
84
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✪ Reviewed on November 19, 2023
76

Shin Megami Tensei Nocturne dives into a shattered Tokyo filled with demons to recruit. A rare JRPG intensity, demanding and fascinating. A defining Atlus cornerstone.

Your verdict
Category
RPG 1 player 16+
Description
An Atlus RPG released in 2004, the US edition of Shin Megami Tensei III Nocturne. Tokyo undergoes the Conception, and the amnesic hero awakens as a half-demon (demi-fiend) in a devastated world haunted by demons. Brutal Press Turn combat, signature SMT demon fusion, multiple Reasons to choose. US edition corresponding to entry 4495 JP and 4490 EU.

Shin Megami Tensei - Nocturne review

MAX
Art direction
"Iconic"
4/5
Music
"Excellent"
4/5
Story
"Captivating"
A post-apocalyptic Tokyo emptied of humanity, demons of venomous design by Kazuma Kaneko and an austere palette: the universe breathes a chilling strangeness. The sober cel-shading and oppressive framing settle a singular unease. This visual direction, stripped-down and disquieting, marks the peak of the Megami Tensei style.
Gameplay
"Excellent"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Technical info
💾2,1 GB 📅12/10/2004
Published by Atlus

Shin Megami Tensei - Nocturne (PS2) price, value & rarity

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Collector interest

The US edition of Shin Megami Tensei Nocturne, which revealed to the United States the harshness and depth of Atlus's main series and began its rise to cult status in the West. Its appeal lies in a measured initial run for an RPG known to be hard, become a sought pillar of the US Atlus collection whose complete value stays solid. A reference target for SMT fans.

A questionable morality

Recruiting demons by chatting them up has an almost diplomatic charm, until you grasp their real purpose: raw material. You coax them, collect them, then fuse them two at a time to forge a stronger ally, dissolving the previous ones without ceremony. Survival in a ruined world easily excuses this faintly cynical little alchemy.

Is Shin Megami Tensei - Nocturne still worth playing in 2026?

Released in 2003 on PS2 and known under various titles including Lucifer's Call in Europe, Atlus' project plunges a high schooler turned half demon into a Tokyo devastated by a silent apocalypse. The turn based combat, built on the Press Turn system that rewards exploiting weaknesses, keeps a rare tension. Demon fusion, the cold art direction and the freedom of moral alignment give the game a strong identity. The merciless difficulty and the austerity turn away hurried players. A major piece of the dark Japanese RPG, recommended for demanding fans of the genre who value strategic depth and a bleak atmosphere over comfort.

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