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Summon Night 2 (Japan)

PlayStation 💿 💿
🇯🇵
Reviewed in
2001
82
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✪ Reviewed on October 17, 2025
76

Summon Night 2 improves on its predecessor with more familiars, enriched scenario and refined gameplay mechanics. The tactical RPG system with summons is deeper and more satisfying. A solid entry consolidating the Summon Night franchise on PS1 in Japan.

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Category
Tactics 1 player 7+
Description
Japanese Flight-Plan and Banpresto sequel, tactical RPG where the hero fights a rival demonic faction in Lyndbaum. Created by Flight-Plan and Banpresto, released in 2001 in Japan with revision under the Summon Night 2 title. Grid-based tactical turn-based combat with expanded summons, choice between five partner Summon Beasts with distinct abilities, expanded forty-hour adventure-and-relationship scenario and cheerful orchestral soundtrack. Japanese edition with revision under the Summon Night 2 title.

Summon Night 2 review

3/5
Art direction
"Polished"
2/5
Music
"Decent"
2/5
Story
"Classic"
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Light"
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,42 GB 📅02/08/2001
Published by Banpresto

Summon Night 2 (PS1) price, value & rarity

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Collector interest

A Banpresto tactical RPG with polished character design and a strong relationship dimension, kept exclusive to Japan like most of the series. This Japanese release appeals to collectors of strongly characterized Japanese SRPGs, never localized at the time. Its interest lies in this local run and the franchise's aura rather than great scarcity, in a niche loyal to the genre.

An underrated gem

This sequel fleshes out the formula blending tactics and romance: a broader narrative, deeper characters and better-paced grid battles. Like its predecessor, it stayed exclusively Japanese. Its balance between strategy and attachment to the characters makes it one of the genre's finest unsung representatives, to be savored by the patient.

Is Summon Night 2 still worth playing in 2026?

Released in 2001 on PS1 in Japan, Flight Plan's project extends the Summon Night lineage with a tactical RPG of remarkable narrative softness. The grid based combat blends summoning of creatures from the celestial world and relationship choices that modify the epilogue. The colourful art direction and the music install an unusually serene atmosphere for the genre. The 2D modelling and some encounters demand patience. Recommended today for fans of authorial Japanese tactical RPG, for Flight Plan devotees and for PS1 collectors curious about a signature never localised in the West on Sony's first home console hardware.

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