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Super Mario Land 2 - 6-tsu no Kinka (Japan)

also known as Super Mario Land 2 - 6 Golden Coins
Game Boy
🇯🇵
Reviewed in
1992
88
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✪ Reviewed on October 9, 2023
82

Sequel with Wario's grand debut. Six non-linear zones (Tree Zone, Macro Zone, Pumpkin Zone...), more agile Mario, more modern structure. Widely considered a Game Boy peak. Wario's first appearance, which would spawn his own saga. Chain it without hesitation after Mario Land 1.

Your verdict
Category
Platformer 1 player 3+
Description
Japanese title of Super Mario Land 2, with Mario recovering the 6 Golden Coins from his castle usurped by Wario. Published by Nintendo, released in Japan in 1992. First appearance of Wario as antagonist, six themed zones accessible in any order, swimming and flying powers, and enriched visuals.

Super Mario Land 2 - 6-tsu no Kinka review

MAX
Art direction
"Iconic"
MAX
Music
"Legendary"
1/5
Story
"Anecdotal"
Generous sprites and zany worlds — a space zone, a haunted mansion, giant lands — breathe an unbridled whimsy into the adventure. The inventiveness of the settings and the endearing roundness of the characters spill well beyond the monochrome frame. This visual imagination, joyful and abundant, keeps an intact charm.
Difficulty
"Balanced"
Lifespan
"Average"
Technical info
💾0,28 MB 📅21/10/1992
Published by Nintendo

Super Mario Land 2 - 6-tsu no Kinka (Game Boy) price, value & rarity

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Collector interest

Japanese edition of Super Mario Land 2, released about ten days before the Western version and dressed with a softer cover centred on the castle illustration, distinct from the worldwide release. Nintendo rigid case with an orange obi marked six golden coins, and complete copies with the obi remain under represented outside the country, which makes it for Japanese Mario completists a piece systematically separated from the world version.

A cult cover

Mario leaps in with a grin in front of his castle, now seized by Wario, while the six coveted golden coins gleam: the staging lays out the stakes clearly and introduces the sneering rival. Bold colors and a dynamic composition brim with energy and humor. Cheerful and legible, the illustration makes you want to reclaim the island right away.

Is Super Mario Land 2 - 6-tsu no Kinka still worth playing in 2026?

With this second portable entry the Mario series clearly changes weight class. Six non-linear zones to tackle in any order, including Tree Zone, Macro Zone and Pumpkin Zone, a more mobile and expressive Mario, and a presentation that really shows what the Game Boy can do. It is also the very first appearance of Wario as the main antagonist. The pacing is gentle but the design solid, the secrets plentiful and the technical mastery evident. Widely seen as one of the system's peaks, this portable Mario remains a genuine pleasure to play through today.

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