An original Square Japanese JRPG with unique flair, Japan only. Strange combat and evolution system, for Square fans.
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Category
RPG1 player12+
Description
Quintet RPG featuring adventurers exploring a fantasy continent to discover the secrets of a lost race. Published by Enix, released in Japan in 1996. Top-down exploration, turn-based combat, rich dialogue and beautiful late-era 16-bit visuals. Quintet's final RPG on Super Famicom, little known outside Japan.
Treasure Hunter G review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
4/5
Story
★★★★★
"Captivating"
Square gives this tactical game an isometric perspective drawn with the care of a scale model: pronounced relief, dense vegetation, ruins and villages where every tile counts. The characters, small but heavily animated, are told apart by silhouette, and the spell effects fill the screen without ever blurring the movement grid.
The score mixes adventure instruments with stranger textures: flutes and strings for movement, metallic percussion in the ruins, repeated keyboard figures during tactical thinking. The battle themes stay short and loop cleanly, an obvious constraint for a game where you spend a long time doing nothing but weighing your next move.
Two brothers who set out to find their father end up caught in a story about energy fragments threatening the world, but the interest lies in how the tale stays at child height: the characters bicker, make mistakes, discover the journey rather than undertake it. The tone stays light even in the gravest stakes.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
A 1996 Square Super Famicom tactical RPG, Japan-exclusive, one of the last Square SFC titles. The cart is culturally interesting because it experiments with a hexagonal-grid combat system in suspended time, an original signature in the Square line. Intact boxed CIB with cardboard sleeve and illustrated Square manual has become a serious target for niche Square SFC collectors, and the cote climbs hard, sustained by physical scarcity and by the absence of any official localisation.
An underrated gem
Released at the very end of the console's life, this RPG-adventure dazzles with its detailed scenery and grid-based battles blending tactics and exploration. Never translated and out too late, it slipped past Western audiences. Its beauty and original system make it an overlooked swan song, to be savored by fans of polished RPGs.
Is Treasure Hunter G still worth playing in 2026?
Never released outside Japan, Treasure Hunter G is a Square tactical RPG, namely a three quarter view tactical grid where positioning and facing matter as much as the skills used. The art direction is singular, the writing surprisingly light for Square and the replay value strong thanks to multiple party combinations. A fan translation exists. Recommended to fans of off radar Japanese SRPGs and to those curious about a more adventurous than average Square production overlooked in the West.