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Cocoron (Japan)

NES / Famicom
🇯🇵
Reviewed in
1991
76
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✪ Reviewed on January 6, 2026
68

A Famicom platformer where you assemble your own character from parts. Original creation system, varied levels, pervasive humor. Japanese only but genuinely inventive.

Your verdict
Category
Platformer 1 player 7+
Description
Platformer in which the player creates their own character by combining body parts from different creatures. Published by Taito, released in Japan in 1991. Unique creation system combining heads, bodies and limbs from different creatures and varied levels. An original creative Taito platformer on Famicom.

Cocoron review

4/5
Art direction
"Striking"
3/5
Music
"Memorable"
2/5
Story
"Classic"
Gameplay
"Solid"
Fun
"From the very first minutes"
Addictiveness
"Engaging"
Difficulty
"Balanced"
Lifespan
"Short"
Technical info
💾0,14 MB 📅25/01/1991
Published by Takeru

Cocoron (NES) price, value & rarity

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Collector interest

A 1991 Famicom exclusive designed by Akira Kitamura, creator of Mega Man, Cocoron never received a Western release and remains a sought-after import among platformer fans. Its character-building system, assembling heads, bodies and limbs, sets it apart within the genre, and the Mega Man lineage feeds collector interest in the author's work. Its desirability rests on this Japan-only status with a notable creative pedigree.

An underrated gem

Dreamed up by one of the fathers of Mega Man, this platformer lets you build your own hero by mixing and matching heads, bodies, and weapons however you like. The brilliant idea sometimes struggles to mask an uneven execution, which cost it its reputation. But its unbridled creativity is well worth a look for anyone craving originality.

Is Cocoron still worth playing in 2026?

A platformer from Takeru, Cocoron stands out for an original character creation system, where the player assembles their own hero by combining head, body and weapon among many parts of distinct properties, before roaming dreamlike levels. This customisation, rare for its time, and the dreamy art direction give a real originality to a snappy, inventive platformer. Japan only, the title became a cult object. For a retro platforming fan, someone curious about a singular concept or a collector, the title keeps a remarkable creativity and charm.

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