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Digital Devil Story - Megami Tensei (Japan)

NES / Famicom
🇯🇵
Reviewed in
1987
82
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✪ Reviewed on April 20, 2026
76

The very first Megami Tensei episode on Famicom. Dark, complex, innovative. Demon conversation and recruitment are already there. An ancestor that laid the foundations of an entire mythology.

Your verdict
Category
RPG 1 player 12+
Description
First-person dungeon RPG in which demons must be defeated in underground labyrinths. Published by Namco, released in Japan in 1987. First-person dungeon exploration, turn-based combat against demons and character management. First Megami Tensei on Famicom, founding the series.

Digital Devil Story - Megami Tensei review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
4/5
Story
"Captivating"
Gameplay
"Decent"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Technical info
💾0,15 MB 📅11/09/1987
Published by Namco

Digital Devil Story - Megami Tensei (NES) price, value & rarity

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Collector interest

The first entry in the Megami Tensei franchise, Japan-only on Famicom. Its historical weight is enormous: it is the root of the entire Atlus lineage, from Persona to modern SMT. The cart turns up, but a boxed copy with intact card sleeve and manual has become a strong target for Japanese RPG collectors. The Namcot Collection put the title back in the spotlight without pulling the original Famicom cote down.

A questionable morality

Pioneer of a long lineage, the title already sets up its most unsettling logic: you talk with the demons you meet, win them over through flattery or threat, then fuse them without remorse to shape stronger ones. Saving the world runs here through the unabashed management of a herd of allies reduced, at bottom, to mere crafting materials.

Is Digital Devil Story - Megami Tensei still worth playing in 2026?

Digital Devil Story - Megami Tensei is the first entry of the saga that would become Shin Megami Tensei. Dark, complex and innovative, Atlus's title already introduces conversations with demons and their recruitment, the franchise's signature mechanic. First-person dungeons demand patience, the interface has aged and the writing stays Japan-only. For JRPG history curious and direct SMT ancestor hunters, still a foundational step to explore through fan translation, provided you accept the rough edges.

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