Second Hitman episode refining the precise assassination concept with more complex missions. Agent 47 operates across varied environments from Sicily to Japan. Impressive visuals for the era and increased approach freedom. The solid foundation on which Blood Money would be built.
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Action1 player16+
Description
Japanese edition of Hitman 2 - Silent Assassin released in 2003 by IO Interactive and Eidos, distributed locally under the short title "Hitman - Silent Assassin." Same twenty missions, same stealth mechanics and same Silent Assassin scoring as the Western version, in a full Japanese localization.
Hitman - Silent Assassin review
4/5
Art direction
★★★★★
"Striking"
4/5
Music
★★★★★
"Excellent"
4/5
Story
★★★★★
"Captivating"
The art direction opposes the cloister to violence. Agent 47 has retired to a Sicilian monastery, a peaceful gardener among the cypresses and old stones, and the imagery cultivates first this serenity: warm light, monastic calm, the tranquil order of gardens. Then the return to the trade brutally reintroduces blood and shadow, a contrast the game never ceases to exploit.
The soundtrack deforms according to the guards' vigilance. A dynamic system sets the score on the alert state: as long as Agent 47 passes unnoticed, the music stays low and muffled; let a guard grow suspicious and the tempo tightens, the pads rise, percussion adds; let him be spotted and the score explodes into pursuit. The player thus hears his degree of discretion before even reading it.
The story recalls a repentant killer through blackmail. Having turned his back on crime to live in peace in a monastery, Agent 47 sees his refuge broken when his spiritual father, the priest Vittorio, is abducted. To recover him, he agrees to take up service again and plunges back, contract after contract, into the trade he thought he had left.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
The Japanese version of Hitman Silent Assassin, the entry that popularized IO Interactive's stealth series with its rating system rewarding discretion. This native edition appeals to those wanting the original pressing of a genre milestone in its native language. Its local run sustains interest above the Western versions, in a niche of provenance-minded fans.
A questionable morality
Planning a target's perfect removal feels like an elegant puzzle: disguises, poisons, staged accidents and a quiet exit. You almost forget the goal is still to kill people for a fee, with the game rewarding you all the more for working cleanly. Assassination becomes an exercise in style, and you set about acing it like a diligent pupil.
Is Hitman - Silent Assassin still worth playing in 2026?
Released in 2002 on PS2, IO Interactive's entry is the one that truly founded the series formula by introducing the end of mission rating, which rewards the invisible assassin over the loud killer. The disguise system, the freedom of approach and the variety of settings, from snowy Japan to Sicily, build strong replay value. Jesper Kyd's score leaves its mark from this chapter onward. Capricious artificial intelligence and rigid controls betray the title's age. Recommended for fans of methodical stealth and for anyone curious about the roots of the Hitman saga and the design ideas its sequels would keep refining.