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Shin Megami Tensei (Japan)

Game Boy Advance
🇯🇵
Reviewed in
2002
68
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✪ Reviewed on May 4, 2024
60

Shin Megami Tensei on GBA, portable version of Atlus's cult RPG. Oppressive post-apocalyptic universe, Law-Chaos-Neutral alignments. Difficult and demanding but fascinating for genre fans.

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Category
RPG 1 player 12+
Description
GBA port of the cult RPG Shin Megami Tensei developed and published by Atlus in Japan in September 2002. A Tokyo high school student is thrown into an urban apocalypse populated by recruitable and fuseable demons forming new entities. Unique demon fusion system, post-apocalyptic urban exploration, Law-Neutral-Chaos moral alignment influencing the storyline and legendary difficulty. Faithful GBA version of the 1992 SNES classic.

Shin Megami Tensei review

4/5
Art direction
"Striking"
4/5
Music
"Excellent"
4/5
Story
"Captivating"
Gameplay
"Solid"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Technical info
💾4,4 MB 📅05/09/2002
Published by Atlus

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Collector interest

Japan-only GBA port of the very first Shin Megami Tensei, foundation of the Atlus mega-franchise that stayed off Western shelves until the 2010s. This 1992 SNES original never received an official localization, drawing Western RPG enthusiasts as much for its language barrier as for its cornerstone status. Complete-in-box value rests on steady demand for the SMT mythos, underserved on handhelds at the time. A reference edition for series purists.

An underrated gem

Bringing Atlus's foundational RPG to the GBA let players rediscover an urban apocalypse teeming with demons to recruit and fuse. This austere port, never translated, remained the preserve of the initiated. Despite its age and harshness, its singular atmosphere and strategic depth make it a cult landmark for fans of dark RPGs.

A questionable morality

The big business here is negotiation: you chat with the demons you meet, flatter or bribe them into joining, then fuse these allies without a second thought into new, more formidable entities. The grown-up tone fully embraces the idea that your companions are also interchangeable resources, which makes it as queasy as it is fascinating.

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