Lucifer's Call is the European name of Shin Megami Tensei Nocturne. Demanding demon JRPG, post-apocalyptic Tokyo and demon recruitment. An intense masterpiece, a cornerstone of Atlus.
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Category
RPG1 player16+
Description
An Atlus RPG released in 2005, the European edition of Shin Megami Tensei III Nocturne (released as Lucifer's Call in Europe). Tokyo undergoes the Conception, and the amnesic hero awakens as a half-demon in a devastated world. Merciless Press Turn combat, demon fusion, multiple endings tied to the Reasons. European edition (4491 USA, 4495 JP).
Shin Megami Tensei - Lucifer's Call review
MAX
Art direction
★★★★★
"Iconic"
4/5
Music
★★★★★
"Excellent"
4/5
Story
★★★★★
"Captivating"
A post-apocalyptic Tokyo emptied of humanity, demons of venomous design by Kazuma Kaneko and an austere palette: the universe breathes a chilling strangeness. The sober cel-shading and oppressive framing settle a singular unease. This visual direction, stripped-down and disquieting, marks the peak of the Megami Tensei style.
Gameplay
"Excellent"
Fun
"Mild"
Addictiveness
"Captivating"
Difficulty
"Difficult"
Lifespan
"Massive"
Wandering a devastated Tokyo, half-human half-demon, unfolds a dark JRPG where recruiting and fusing demons shapes an ever-renewed party. The labyrinthine dungeons, the fearsome difficulty and the branches leading to several endings stretch the adventure across long hours. That demanding density earns the title its status as a pillar of the cult JRPG.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Collector interest
The European PAL version of Shin Megami Tensei III, renamed Lucifer's Call, a demanding turn-based RPG in a Tokyo reduced to a post-apocalyptic cocoon. Its appeal lies in a limited European run of a title that founded SMT's Western revival, making it a hunted object on the continent, the complete copy trading high. A major target for European Atlus collectors.
A questionable morality
Recruiting demons by chatting them up has an almost diplomatic charm, until you grasp their real purpose: raw material. You coax them, collect them, then fuse them two at a time to forge a stronger ally, dissolving the previous ones without ceremony. Survival in a ruined world easily excuses this faintly cynical little alchemy.
Is Shin Megami Tensei - Lucifer's Call still worth playing in 2026?
Released in 2003 on PS2 and known under various titles including Lucifer's Call in Europe, Atlus' project plunges a high schooler turned half demon into a Tokyo devastated by a silent apocalypse. The turn based combat, built on the Press Turn system that rewards exploiting weaknesses, keeps a rare tension. Demon fusion, the cold art direction and the freedom of moral alignment give the game a strong identity. The merciless difficulty and the austerity turn away hurried players. A major piece of the dark Japanese RPG, recommended for demanding fans of the genre who value strategic depth and a bleak atmosphere over comfort.