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Shin Megami Tensei (Japan)

Super Nintendo (SNES)
🇯🇵
Reviewed in
1992
82
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✪ Reviewed on June 6, 2024
76

A dark, complex Japanese Megami Tensei, founder of modern Megaten. Addictive demon fusion, essential for Atlus fans.

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Category
RPG 1 player 16+
Description
Atlus RPG in which high schoolers explore a demon-invaded Tokyo by recruiting creatures to fight. Published by Atlus, released in Japan in 1992. Top-down exploration in post-apocalyptic Tokyo, turn-based demon combat, enemy dialogue and recruitment and Law/Chaos/Neutral factions with distinct endings. Founding entry of the Shin Megami Tensei series on Super Famicom.

Shin Megami Tensei review

4/5
Art direction
"Striking"
MAX
Music
"Legendary"
MAX
Story
"Masterful"
Daring, Tsukasa Masuko's music blends dark electronic rock and ominous pads to plunge demon-invaded Tokyo into a permanent tension. Each battle pulses with a nervy, menacing energy. This unique sonic identity, a world away from JRPG canons, forged the soul of the series.
Gameplay
"Excellent"
Fun
"Mild"
Difficulty
"Difficult"
Technical info
💾0,66 MB 📅30/10/1992
Published by Atlus

Shin Megami Tensei (SNES) price, value & rarity

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Collector interest

A 1992 Atlus Super Famicom RPG, Japan-exclusive on original cartridge, the first 16-bit entry in the SMT line and narrative founder of modern SMT. The Rev 1 fixes several scrutinised bugs. The cart is culturally untouchable in Japan and stands as the heritage entry point for any Atlus SFC collection. Intact boxed CIB with cardboard sleeve and illustrated manual is valued by completionist Atlus collectors, and the cote climbs hard.

A questionable morality

The whole flavor of the adventure springs from haggling with the beyond: you strike up conversation with demons, coax or bribe them into joining your cause, then run them through the fusion grinder the moment a better model comes into view. The game feels not the slightest qualm about treating its faithful companions as spare parts, and it's precisely that calm cynicism that fascinates.

Is Shin Megami Tensei still worth playing in 2026?

Never released outside Japan in its SFC form, Shin Megami Tensei lays down the pillar of the modern Atlus branch, namely a first person dungeon crawler where demon negotiation replaces systematic combat. The law and chaos alignment shapes the quest and leads to multiple endings. The handling stays classic but the writing, dense for 1992, keeps its power. A fan translation exists. Recommended to fans of morally driven JRPGs and to those curious about the foundations of the SMT and Persona series.

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