Space shoot/exploration by Argonaut/Nintendo, signed by Dylan Cuthbert, a Star Fox precursor. First-person view, planets to explore, rare 3D polygons for Game Boy. An incredibly bold concept for 1992, gameplay sometimes confusing but the ambition demands respect. A real gem to discover.
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Category
Shooter1 player7+
Description
Nintendo-exclusive space shooter by Dylan Cuthbert, a direct Star Fox precursor, with a first-person spacecraft exploring planets. Published by Nintendo, released in Japan in 1992. First-person polygonal 3D view, planets to explore and defend, enemies to destroy, and imposing bosses.
X review
MAX
Art direction
★★★★★
"Iconic"
3/5
Music
★★★★★
"Memorable"
3/5
Story
★★★★★
"Solid"
An astonishing technical feat, the game conjures real-time 3D on a humble Game Boy: corridors, vehicles and enemies drawn in crisp polygons. This futuristic vision, spare and dizzying, seemed impossible on the hardware. A pioneering boldness foreshadowing Star Fox, its vector aesthetic keeps a fascinating aura.
Complete: box, manual and disc/cart very clean. Lightly handled.
Q1 damagedQ6 completeQ10 new
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Is X still worth playing in 2026?
A polygonal 3D space shooter developed by Dylan Cuthbert for Nintendo, X is a direct precursor to Star Fox, exclusive to Japan. The title spins wireframe environments on Game Boy, an astonishing technical feat for 1992, and lets you explore and defend planets in first person. The clean rendering and the flying feel keep a real singularity, despite limited readability and a measured pace. For someone curious about the history of portable 3D or a fan of Star Fox's roots, the title stays fascinating.